Samuel Hartwell Resume & Personal Portfolio
About Me

My name is Samuel Hartwell. I'm a freelance designer, developer and Esports Entrepreneur. I'm very passionate and dedicated to my work having spent over 12 years learning the necessary skills, I can safely say that I have acquired the skills and knowledge required to make everything I'm involved in a success.

I enjoy every step of the process, from discussion and collaboration to concept and execution, but I find the most satisfaction in seeing the finished product perform in the way that it was created to do.

Whether you're a start-up company looking for expertise or a well-established brand head-hunting for your next superstar, you've come to the right place. Contact me if you're interested in finding out more about me.

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My Skillset
  • Professional Skills

    I can turn the simple things you have into a professional item you can use in every aspect of your business..

  • Software Skills

    Unity, Visual Studio, Cinema4D, 3DS Max and Maya are just some of the pieces of software I can work with..

  • Adobe Suite

    From Photoshop 2D Vectors & 3D Model Renders to After Effects Animations & Videos, I can comfortably use the entire suite ..

  • Social Media Marketing

    I can improve your social media profile, from content-sharing and collaboration to unique impressions to drive organic results..

  • Leadership

    I'm a natural born leader with a strong track record within my portfolio. I can take something and turn it into a success..

  • Time Management

    I have experience handling multiple projects and people effectively. I can use my time efficiently to ensure the best results possible..

My Experience
  • June 12, 2019 - Present

    Esports Executive

    Responsible for client relationships on a day-to-day basis, ensuring that every aspect of the partnership runs smoothly. Support the team on the delivery of innovative and effective sponsorship activation strategies and campaigns. Support on the planning and event execution at esport tournaments, including player communications and T&E to tournaments. Develop digital content with storyboard concepts, overseeing content production and distribution. Develop talent and player briefings for on-site appearances.

  • January 03, 2017 - Present

    Co-Owner & CBO

    As the Chief Business Officer, I am responsible for the implementation of strategy for the company and overseeing all operational aspects, as well as to ensuring the fulfilment of all legal aspects related to the quality, environment and security requirements of the organisation, including representing the brand. I represent the company as required, including attendance of important functions, industry events and public meetings. I ensure that all obligations and commitments undertaken in the various agreements entered by the company are being monitored and managed at all times, including but not limited to the management, motivation and development of employees. I reach out to potential endemic and non-endemic partners across marketing, in-game integration, and live events from the very first pitch to closing a deal to establish meaningful relationships which best benefit the organisation. I meet with existing sponsors and partners to design, develop, launch, and sell merchandise for promotional and content strategies whilst also working closely and collaboratively with multiple departments both internally and externally to drive social media impressions whilst also being able to analyse the data to direct future campaigns.

  • July 12, 2018 - March 28, 2019

    Game Designer

    I was responsible for the environment of a game level, as well as all of the assets and characters that inhabit it. In the conceptual stage, I will imagine a chapter in the overarching storyline of the game. I must then determine where this chapter will take place, what characters and objects the player will encounter, and what the objectives of the level will be. These initial ideas are brought to the table at design meetings with the level artists, character artists, programmers, and other staff, where revisions are made and new ideas integrated. I will then draw up design documentation that details a complete list of required assets and explains objectives and environment layout.

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